Ravenous Tide

The Ravenous Tide Setting

One history, seen from many vantage points — none of them complete.

How this world works

Our games can sit thousands of years apart, or thousands of miles apart, or both. Records don't survive that kind of distance intact. Languages drift, archives burn, and the people doing the remembering have their own reasons.

So what a game shows you is not a settled encyclopedia entry. It's what someone believed, recorded, or wanted believed. Two titles can describe the same event and disagree — and that isn't a mistake we failed to catch.

There is a true history underneath all of it. We know what it is. You don't, yet — and working out how much of the record to trust is meant to be part of playing.

Where the titles sit

Each game stands alone; none of them require the others. But what happens in one can leave traces another eventually finds — an artifact, a consequence, a contested account. Those connections are meant to be occasional and worth noticing, not homework.

See the games →